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Marauder Chieftain
Righteous Fire
Burn nearby enemies while moving through packs. Chieftain explosions carry clear, and Fire Trap helps against isolated targets.
3.30 / COVENS OF UMBRA
Find a Covens of Umbra league starter or endgame build. Compare Solo Self-Found (SSF) and Trade builds by class, ascendancy, gear, and playstyle.
Compare league starters and endgame builds by class, ascendancy, and gear requirements.
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Marauder Chieftain
Burn nearby enemies while moving through packs. Chieftain explosions carry clear, and Fire Trap helps against isolated targets.
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Templar Guardian
Send a swarm of spirits ahead while the Sentinel of Radiance supports your clear. The minions keep attacking while you reposition.
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Scion Luminary
Buff a hired mercenary with auras and Destructive Link so they carry the damage while you keep them alive.
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Duelist Slayer
Spin through enemies and trigger Shockwave bursts. The staff setup pairs physical damage with attack and spell block.
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Ranger Pathfinder
Layer chaos damage pods from range and use Caustic Arrow to help clear. Pathfinder supports flask uptime while you move between volleys.
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Witch Elementalist
Trigger physical spells with wand attacks and spread Corrupting Blood through packs while moving through maps.
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Marauder Berserker
Slam to plant spikes, then detonate them with warcries. Position the spikes around tough targets for overlapping hits.
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Shadow Trickster
Throw mines that cast Exsanguinate on detonation. The skill’s chains reach across packs, and mines can be placed before a boss becomes active.
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Ranger Pathfinder
Stack poisons on bosses with overlapping Bladefall waves and use Perfect Agony to turn crit investment into ailment damage.
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Templar Guardian
Fight beside your summoned Sentinels. The Inspiring variant applies increases to minion damage to your own strikes at the gem’s stated rate.
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Ranger Pathfinder
Lob unarmed projectiles that bounce through enemies and spread poison. Your life flask contributes damage, and Pathfinder helps sustain charges.
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Scion Luminary
Scale armour with auras, flasks and converted evasion, then turn it into Smite damage through Replica Dreamfeather.
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Witch Elementalist
Lay traps under a target so their blasts overlap. You can place several before a fight starts and move while they detonate.
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Witch Elementalist
Channel a growing cone of fire. The SSF route levels on Righteous Fire and switches to Incinerate once the gem and recovery are ready.
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Marauder Chieftain
Let incoming stuns trigger spells while Chieftain explosions clear dense packs in Ultimatum and similar encounters.
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Witch Occultist
Spread Essence Drain through packs with Contagion. The guide uses a wand and Spellslinger for early progression, then switches to self-cast.
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Witch Elementalist
Attach brands that build energy on enemies, then spread ignites through packs. Elementalist lets the brand’s damage contribute to the ignite.
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Witch Necromancer
Start on Absolution, then switch to an Animate Guardian that creates an army of copies of its weapon as it kills enemies.
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Templar Guardian
Land a melee hit, then move through packs while Static Strike beams hit nearby enemies. Refresh the buff with another strike as it expires.
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Templar Hierophant
Plant totems that channel Storm Burst and keep building damage while you move. Each orb deals damage as it jumps and when it expires.
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Witch Necromancer
Animate lingering blades into ranged minions and scale their poison while you move between encounters.
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Witch Elementalist
Attach brands that build cold damage over time and leave a short-lived debuff on nearby enemies when they detach. Cast speed helps the brands gain stages faster.
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Witch Necromancer
Use rapid attack hits to trigger Holy Relic novas and build up minion poison against bosses.
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Ranger Deadeye
Clear maps with fast, chaining bow attacks. Fubgun’s route uses Elemental Hit of the Spectrum until Lightning Arrow has enough flat damage.
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Marauder Berserker
Teleport from target to target with Flicker Strike, then scale the endgame variant’s chaos damage by stacking Strength.
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Duelist Slayer
Scale Elemental Hit with attack speed, ailments and charge stacking, then use a shrine belt for the trade-oriented mapping setup.
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Templar Hierophant
Fire a mana-scaling wand attack to trigger Firestorm of Pelting, then use the same large mana pool to support Archmage and Mind Over Matter.
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Shadow Trickster
Scale Dual Strike of Ambidexterity with a large energy shield pool and pair a heavy main-hand hit with a fast off-hand claw.
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Templar Hierophant
Place ballistas that stack Explosive Arrows on enemies, then let the fuses detonate for direct fire hits.
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Witch Necromancer
Clear packs with overlapping wand explosions while Spellslinger consumes corpses to ramp up Corpse Pact. Start with lightning damage and build toward a chaos Energy Shield setup.
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